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The Art of Rat Platter

During the Fall semester of 2021, I worked as a 2D artist, animator, and technical artist for Rat Platter, a game created for the UT Austin 2D Game Development Capstone. Over the course of the semester, I participated in an Agile Scrum methodology with weekly sprints to continuously iterate on art assets, sharing work and receiving feedback from team members. This is a showcase of the character animations and cutscenes I created, with a few process videos in the mix to give insight into how I work.

Cutscenes: These were created in a pipeline from storyboard -> Photoshop sketches -> animatic -> Photoshop illustrations -> Video Editing in After Effects.

Animations: These were created using Photoshop's timeline animation feature. Each chef is modularized into their different body parts (ex: head, body, arms, legs) for easier animations, though many frames were inevitably hand-drawn. For each chef, I animated 6 states to correspond with in-game states, 4 of which also needed animations of the chef in back/side view. The pipeline looked as follows: modular drawings -> sketch -> feedback -> animation. I implemented the animation state trees in Unity for each chef also.

As for the game itself, check it out here: https://eduardomonroy.itch.io/rat-platter
Playable on Mac, Windows, Linux, and Android.

(Sounds Design and Amogus Shoe credit to Ále Acevedo)

Initial core aesthetic concept art

Initial core aesthetic concept art

Intro Cutscene

Intro Cutscene panels

Intro Cutscene panels

Outro Cutscene

Tutorial Chef Compiled Sprites

Tutorial Chef Compiled Sprites

Diner Waitress Compiled Sprites

Diner Waitress Compiled Sprites

Sushi Chef Compiled Sprites

Sushi Chef Compiled Sprites

Hibachi Chef Compiled Sprites

Hibachi Chef Compiled Sprites

Chef attack animation preview